In some cases, our health is used to determine the damage and healing of some abilities.Īrmor– This stat reduces the amount of incoming physical damage taken according to the following formula: Stamina – This stat directly determines how much base health we have with the following formula: (AttackPower + 6 * WeaponDPS) * AbilityAPConstant * Vers% * MasteryAP%Īrmor and parry contribution are explained under their respective sections. AP contributes to our ability damage using the following general formula: Unique effects that provide AP, directly, are extremely rare. In general, our attack power is equal to strength.
With active, strength also contributes to armor. Strength– This stat directly determines how much AP (attack power) we have and it’s one of the two main contributors to parry rating. These stats can also be provided by unique effects. These stats are almost always present on items by default and, for any item slot where they are found, they are generally provided in proportion to the item’s level. As such, several other decisions are influenced, at least in part, by the presence of these tier set bonuses. The extra source of provides a significant amount of additional damage and RP generation. The tier set bonus makes a stronger cooldown and provides an extra source of whose frequency is influenced by critical strike instead of haste. This tier set bonus is very strong to the point where any realistic item level drop you would be presented with is worth taking to enable this bonus. Your now also summons two weapons, which doubles the damage your dancing rune weapons do and doubles the bonus RP and generation from and, respectively. A from this bonus is no different than a normal. If the source target is not in front of you and in melee range, a will not be performed, but you will gain 15 RP and the effect will be put on cooldown. If there is no source target for the damage, the proc’d will then be redirected into your current target. Whenever you take any (non-AoE) damage, there’s a chance equal to your parry rate that you will the source target (this effect cannot occur more than once every 3 seconds). This tier set bonus on its own isn’t overwhelming, but it’s still worth enough to justify a 14 ilvl drop split between the two tier set pieces being used. The 1% stacking strength bonus persists until 10 seconds after expires. These tier set bonuses provide a number of strong bonuses that generally make them worth using over gear sets that do not make use of tier set bonuses.Īny that occurs during extends the duration of by 0.5 seconds and provides a 1% stacking strength buff.
Patch 9.2 includes influential tier set bonuses that are obtainable from multiple sources. Mitigation: Mastery > Versatility >= Haste > Critical Strikeĭamage: Critical Strike > Haste > Mastery > Versatility Tier Set Bonuses Avoid secondary stat Diminishing Returns.Target Versatility / Mastery items over Versatility / Haste items.Disregarding limited ilvl differences on jewelry (specifically), target items that do NOT have Critical Strike.Disregarding limited ilvl differences, target Tier Set Bonuses.This section is going to briefly review the contribution of various attributes, explain how they contribute to each performance measure relative to each other, and give general recommendations for gearing in item slots without unique effects. Bloodmallet hunter trinkets.Given that you’ve read about the tank performance measures under Fundamentals, we are looking to build our character with an optimal combination of mitigation, EHP, and damage for the content we are doing.